ATLAS QUEST

Atlas Quest was created in a 6 week production sprint as part of my Endless Studios intership, where I served as a core Game Engineer building in the Godot Engine and GDScript. This 2D pixel-art platformer invites players to step into the role of a Guardian of Nature, navigating vibrant worlds while learning about endangered species and the threats they face. Combining engaging gameplay with educational impact, the project won two awards at completion and became the foundation for the Indie Game Studio Dark Toothful, which I co-founded with my teammates.

GODOT GDSCRIPT ITCH.IO WINDOWS MACOS


Game Highlights
Clear Instructions
Easy-to-follow guidance introduces controls and objectives, helping players jump right into the adventure without guesswork.

Game Highlights
Engaging Gameplay
Players collect fruit energy, dodge hazards, and confront poachers in a colorful journey packed with platforming challenges.

Game Highlights
Learn While Playing
Each quest reveals real-world biofacts and species insights, blending gameplay with environmental education to raise awareness.

Game Highlights
Community Support
Built with a team spirit that extended beyond development, Atlas Quest benefited from community contributions in graphics, music, and sound-support.
